作者用 Claude 和 Roblox MCP 零代码做出可玩 Roblox 游戏 Capture A Beast
My kids and I literally built our own Roblox game with AI. And I didn't write a SINGLE line of code. We turned their imagination into an actual playable game. Here's how we did it. Bookmark this 👇 1. The idea: Brainstormed with my kids, then refined the concept with Claude Opus 5.5. 2. The game: Connected Claude to Roblox Studio using Roblox MCP. Claude helped build the game from our ideas. 3. The characters: Created our own 3D beasts using Tripo AI. 4. The animations: Used Claude + Blender MCP to rig the beasts so they could move. 5. The visuals: Generated images and textures with GPT Images 2.5. 6. The testing: Played the game together, found bugs, asked Claude to fix them, and kept improving it. No traditional coding. Just ideas, AI tools, and a lot of trial and error. The best part? Watching my kids see their ideas come to life in a game they can actually play. We called it Capture A Beast. Go try it and tell us what you think! Play link in the first reply 👇
作者称自己和孩子们用 AI 从零做出可玩的 Roblox 游戏 Capture A Beast,全程没写一行代码。
作者用 Claude 加 Roblox MCP 从零做出可玩 Roblox 游戏,适合按六步流程拆解复现,重点讲 MCP 接入和角色绑定环节。
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来源:X · Min Choi · x.com